Tyr

The Even-Handed, God of Law and Justice

Stern but fair, Tyr is the Great Judge, Keeper of the Law, and the active principle of the Holy Triad. Where Ilmater soothes the suffering and Torm keeps the faith, Tyr actively pursues justice – his faithful bring relief to the wronged and judgment to the wicked. Often powerful in the Church, and particularly in the Office of the Inquisition, clerics of Tyr are often movers and shakers in ecclesiastic affairs and temporal politics alike. Many crusading holy warriors proudly serve the Just God, both wandering champions of good, and members of chivalrous orders such as the Knights of St. Vigius. The austere monks (clerics, not martial artists) of the Order of the Even Hand are among the Church’s most dedicated Inquisitors.
Alignment: Holy.
Elements: Good, Order, War.
Holy Powers: Allies, Blessed, Detect, Intuition, Oracle, Patron, Resistant, and True Faith as for standard Holy Might; Striking ST +1 to +5 (Costs Fatigue, 2 FP, -10%; PM, -10%) (4/level); and See Invisible (Magical or Spiritual; PM -10%, True Sight, +50%) (21). Auras and imbuements are as for Holy Might, but add Aura of True Sight, Strike of Negation (Illusion or Magical Darkness), and Vengeful Strike to the options.
Clerics & Holy Warriors: Standard templates; Higher Purpose: Justice – all rolls made directly in the pursuit and execution of justice: combat rolls to apprehend a wanted criminal, Law rolls to prosecute in court, etc. • See also the Knights of St Vigius, an order of crime-fighting paladins who honor the Holy Triad, and Tyr in particular.
Disadvantages: Required: Honesty [-10]. • Otherwise as for a normal cleric.
Skills: Law (Church or Local). • Weapon: Broadsword (& Shield).
Spells: Standard Clerical Spells.

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Tyr

Forgotten Realms: Splendors & Shadow Lex