Torm

The True, God of Duty and Loyalty

The unwavering foundation of the Holy Triad, Torm dutifully moderates the Justice of Tyr with the Mercy of Ilmater, ensuring that the laws and traditions that the Church stands for are upheld in letter and spirit. His clergy are pillars of Church, and of often their communities; his holy champions are tireless defenders of the faith. Many hospitaller orders, such as the Order of the Radiant Heart – knights and priests who protect and aid pilgrims traveling in dangerous lands – are lead by dedicated servants of Torm.
Alignment: Holy.
Elements: Good, Order, Peace.
Holy Powers: Allies, Blessed, Detect, Healing, Patron, Resistant, and True Faith as standard Holy Might; Hard to Subdue 1-4 (PM, -10%) (2/level); Indomitable (PM, -10%) (14); and Unfazeable (PM, -10%) (14). Auras and imbuements as Holy Might, but add Aura of Protection, Impenetrable Armor, and Widen Shield to the options.
Clerics & Holy Warriors: Standard templates; Higher Purpose: Duty – all rolls made directly in the execution of a sworn or assigned duty: combat rolls to defend a particular charge or apprehend a particular fugitive, etc. • See also the Paladins of the Radiant Heart, who serve all of the Holy Triad, but pay special homage to Torm.
Disadvantages: Required: Sense of Duty (Coreligionists) [-10]. • Otherwise as for a normal cleric.
Skills: Law (Church or Local). • Weapon: Greatsword.
Spells: As for War Priests (DF7, p. 31).

Back to Character Creation, Church of the Holy Triad, or Divine Realms.

Torm

Forgotten Realms: Splendors & Shadow Lex