Forgotten Realms: Splendors & Shadow
Lady of Silver, Goddess of the Moon, Stars, and Night Sky
Selune is the light that shines in the darkness, guiding and giving hope to those who are lost in the night. Her clergy is every bit as enigmatic as that would suggest, conducting ancient pagan rites and revels in the light of the full moon. But they are accepted as benign in most places, as guardians and guides in the night, even despite some friction with the church and members of the Holy Triad. She has a close ally in her sister [[Mystra], however, and enjoys good relationships with Lathander (who frequently joins her in opposing her other sister, Shar) and other holy divinities. Her church hides those who are unjustly persecuted, and her champions patrol the night to defend those who must wander it.
Elements: Darkness, Good, Light.
Holy Powers: Allies, Blessed, Detect, Intuition, Oracle, Patron, Spirit Empathy, and True Faith as for standard Holy Might; Create Visible Light 1 (Accessibility, Limited to lighting a 10-yard radius, -40%; PM, -10%; Reduced Fatigue Cost 1, plus20%; Spend 1 FP and roll IQ+Holiness to eliminate darkness penalties around the cleric for one minute) (7); Night Vision (PM, -10%) 1-9 (1/level) or Dark Vision (PM, -10%) (23); and Obscure (Vision) 1, 2, 3, 4, or 5 (Costs Fatigue, 2 FP, -10%; PM, -10%) (2, 4, 5, 7, or 8). Auras and imbuements as for Holy Might, but trade Incendiary Weapon for Chilling Weapon, and add Aura of Darkness, Blinding Defense, and Dazzling Display.
Clerics: Standard template.
Holy Warriors: Standard template, or use the swashbuckler template and buy the holy warrior lens with discretionary advantage points. Higher Purpose is often (Guard those who wander in the darkness). • See also the Knights of the Crescent Moon, who serve both Selune and her sister Mystra.
Disadvantages: Required: Sense of Duty (Those who are lost in the night) [-10]. • Add Lunacy [-10] to the options.
Skills: Dreaming; Hidden Lore (Land of Dreams). • Weapon: Mace or Saber.
Spells: As for Night Priests (DF7, p. 24), but move Light to PI 1, Continual Light to PI 2, and add Flash to PI 4.