Forgotten Realms: Splendors & Shadow
Dwarven Line Training
Most dwarves – particularly those who go on to be adventurers – receive some basic combat training. In general, this training focuses on military drilling with various traditional dwarven weapons, but also includes a sizable body of unarmed grappling techniques, and not a few shield-based attacks.
Style Skills: Axe/Mace; Shield; Wrestling.
In addition to the power-ups listed below, a trained Dwarven soldier with Weapon Master (Axe) can learn the Chi skills Immovable Stance and Mental Strength without the need for Trained by a Master.
Axe Grab (6 points)
You can use a bearded axe or similar weapon with your full Axe/Mace skill to snag an opponent, pulling him off-balance. See Hook, p. MA74.
Technique: Hook (H) Axe/Mace+0 (6).
Dual-Weapon Block (4 points)
Prerequisites: Weapon Master (Shield).
With a ready medium or large shield, you can make a single block, at no penalty, to deflect both halves of a Dual-Weapon Attack, exactly as if you were parrying such an attack with a two-handed weapon (see Parrying with Two-Handed Weapons, p. MA123).
Perk: Unique Technique (Improved Dual-Weapon Defense) (1).
Technique: Improved Dual-Weapon Defense* (H) Shield Block+0 (3).
Head Butt (3 points)
You can make a head butt attack (see p. MA74) using your Wrestling skill. Often used as part of a Grab and Smash! (p. MA118).
Perks: Technique Adaptation (Wrestling, Head Butt) (1).
Technique: Head Butt (H) Wrestling+0 (2).
Shield Rush (5 points)
When making a Shield Rush (p. B372), use Shield+4.
Perk: Technique Mastery (Shield Rush) (1).
Technique: Shield Rush (A) Shield+4 (4).
Style Perks (1/perk)
Akimbo (Axe/Mace & Shield) – See PU2, p. 5.
Power Grappling – See p. MA51, or PU2, p. 7.
Shield Wall Training – See p. MA51, DF11, p. 12, or PU2, p. 7.
Shoves and Tackles (Shield) – See PU2, p. 7.
Sure-Footed (Uneven) – See p. MA52, or PU2, p. 8.