Forgotten Realms: Splendors & Shadow
Dwarves are said to have descended from spirits of the earth and mountains, and are still an earthy folk – sturdy, tough, and curmudgeonous. Due to their natural robustness, dwarven adventurers tend to be fighters, or at least to be handy with an axe. Most have some skill as spelunkers and dungeoneers as well, and some take these skills farther as thieves. Others tap into their crafting abilities and become gadgeteers. Dwarven clerics and paladins most often revere a clan-specific pantheon of honored ancestors, and the mythic “Dwarf Fathers” in general. Although rare, dwarven rune-mages (wizards) are renown for their command of enchantments and elemental magics.
When finding a dwarf’s height and weight, use the line appropriate to ST on the Build Table (p. B18), but multiply height by 2/3 and shift weight a column to the right (a Very Fat dwarf has maximum weight). Universally bearded (even the women), dwarves tend toward earthy coloring in skin, eyes, and hair, with variations by clan and region – they tend to resemble the rocks and minerals near their home. A dwarf’s girth offsets his height enough that he’s still Size Modifier 0 (as a human). However, dwarves can’t wear armor fitted for humans, and vice versa.
Dwarf Template (30 points)
Attributes: ST +1 (10), HT +1 (10), Will +2 (10), HP +2 (4), FP +1 (3), Speed -1 (-20).
Languages: Dwarven (Native), Common (Accented) (4).
Advantages: Damage Resistance 1 (Tough Skin) (3), Lifting ST +2 (6), Night Vision 5 (5), Resistant to Poison +3 (5), Talent: Dwarven Craftsman* +1 (5), Perk: Alcohol Tolerance (1), Perk: Dwarven Gifts* (1).
Disadvantages: Code of Honor: Dwarven* (-10), Stubborn (-5), Quirk: Cannot Float (-1), Quirk: Covetous* (-1).
Talent: Dwarven Craftsman (5 points/level) – Each level gives +1 bonus to Armoury, Engineer, Masonry, Prospecting & Smith skills; and gives a +1 reaction bonus for craftsmen and satisfied customers. Only dwarves may buy this talent, and start with 1 level; they may buy up to level 4.
Code of Honor: Dwarven (-10 points) – a combination of Gentleman’s and Soldier’s code of honor: Always keep your word, and respect the oaths of others; protect your own honor, and the honor of your family, clan, and kingdom (in that order); be respectful of your elders, of hard work, and of honorable warriors, even if they are your enemies.
Quirk: Covetous – This is the quirk-level version of Greed (pg. B137); you’re not compulsive about it, but you like money a lot. You always have to make sure that you get at least your fair share, although you’re not underhanded about it.
Dwarven Gifts – In addition to the Racial Power-Ups listed in DF11, p. 40, dwarves may buy the following optional traits, either during creation, or with earned character points:
- Dark Vision (25) (upgrade from Night Vision 5) for 20 points.
- Detect: Minerals – Specific (e.g., Gold) (5)
- Small Class (e.g. All Precious Metals) (10)
- Large Class (e.g. All Metal) (20)
- All Minerals (30)
- Lifting ST (up to +5) (3/level)